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z* Home


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"  z* home on Home Concept General Info Philosophy Architecture Web Links License Misc. Info Design Development Model Downloads Screenshots Wiki Home z* ( zstar ) is an extensible, distributed system for game development, consisting of an abstract game client (similar in concept to the one that xpilot uses), and a game server to which players connect to play games against other players or alone. Thu Mar 14 23:40:50 CST 2002 News -- After quite a bit of debate and a lot of soul searching, we have decided to make some fundamental changes to z*. Basically, we figured out that our message oriented model was too complex and too bandwidth intensive to use over the main nework. So, we have started making some changes; We have split the java vm away from the zstar executable. This will mean no more crazy configuration due to the peculiar needs of the VM. The z* client system will contain a java simulation part and a rendering part. They will use a local socket, and local shared memory when available for communication. This is much more like the X model, where clients use a well-designed protocol to get their display up. The upshot is that the simulation is now isolated from the 'browser' part of z*. Instead of producing their own events, we found that we can simplify the programming model by keeping track of objects and replicating them. We chose not to use java serialization because of it's limitations (most notably that one can't send only part of an object), in favor of a scheme based solely on reflection. The upshot is that changes to object fields in the simulation server are automatically replicated to clients. This means that the simulation itself will be very easy to write. Our company has become stable again, so it's much easier for us to work further. We are still here and still working on fulfilling the promise of all the comp"
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Links to Pages on the Same Domain Name

Website Address     Anchor Text     Visit Site
http://zstar.sourceforge.net/plane.zip     plane zip     Visit Site