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Argghhh! The Home Of Two Of Jonah's Military Guys..
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"« Seattle Scumbags
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Active Duty Milblogger WARNO. »
August 26, 2005
Gunfight Rulez.
Another oldie but goodie. I agree with these rules. I own a lot of guns, but I can't talk to you in detail about muzzle velocities, hand load specs, MOA, etc. I'm not that kind of geek. I'm all about hitting the target, center of mass, reliably, as quickly as possible, from uncomfortable positions.
Subject: USMC & USN RULES OF GUNFIGHTING
USMC Rules For Gunfighting During War
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
8. If you are not shooting, you should be communicating, reloading, and running.
9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than
1f93
the inherent accuracy of the gun.
9.5. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
11. Always cheat; always win. The only unfair fight is "
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