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Shell Blog : The UI design minefield - er... flower field??
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The UI design minefield - er... flower field??
I have worked on a lot of software in the past 20+ years in the software business but I must say that nothing compares to working on Windows. My friends and associates outside windows often ask what I mean by that, and I have a hard time explaining. It isn't just that Windows is a huge software project with a jillion lines of code and dozens of languages. Windows has really gone beyond software - it is a kind of ecosystem with dozens of different interests, concerns, and agendas all interacting with one another. Since that probably is a bit too abstract, I thought I would talk about one specific issue that we dealt with after the Beta went out the door. Hopefully you will find this an interesting glimpse into how a day in Windows is not like anything else out there. Background I'm sure everyone is familar with Minesweeper. This has been a classic Windows application, and has been in Windows forever, largely unchanged from the Windows 3 version. For Vista, we wanted to give the in-box games a make-over. After all, the inbox games are the most common used programs in Windows! The main desire was to modernize the user interface, improve the graphics and make them"
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