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The Raven's Mutterings


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"The Raven's Mutterings Wherein Carl Cravens talks about roleplaying and related topics Tuesday, May 26, 2009 Difficulty planning in D&D 4E So I've been looking at using 2d10 in place of d20 in D&D 4E… I've written about 1200 words on the subject so far, but I haven't come to a strong conclusion yet. I went down this path of seriously considering 2d10 in pursuit of improved consistency, and one of the primary drivers of that is that I'm having trouble planning encounters. I threw a "really tough" encounter at the PCs, five levels above their level, and they waltzed through it with hardly a scratch because of a string of really great rolls right at the beginning, while I was rolling badly. I threw an "even level" encounter at them and the ranger almost died because of the reverse. And this keeps happening over and over. I feel like the dice have total, random control over the tension and outcome of the encounter to the point that choice of foes and player actions don't matter as much as the dice do. All it's going to take is one encounter just a couple levels above the PCs when that good/bad die rolls run in my favor to get a TPK out of an encounter I did not expect to risk the life of even one PC. In other games, I've not had a problem tweaking damage and even die results behind my GM screen. But in D&D 4E, I feel like this is somehow wrong… this isn't a half-freeform game, this is a tactical system. I feel like I'm robbing the players of a real victory, creating an illusion of successful tactics when in reality I've handed them the win. But then I feel like the dice are also doing a similar thing… overshadowing the player's decisions. So I'm having trouble d"
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http://raven.phoenyx.net/mutterings/mutterings/     the raven s mutterings     Visit Site
http://raven.phoenyx.net/mutterings/20090526.html     difficulty planning in d d 4e     Visit Site
http://raven.phoenyx.net/mutterings/20090526.html     permalink     Visit Site
http://raven.phoenyx.net/mutterings/20081119.html     mechanics matter     Visit Site
http://raven.phoenyx.net/mutterings/20081119.html     permalink     Visit Site
http://raven.phoenyx.net/mutterings/20081010.html     the theory of dying in d d     Visit Site
http://raven.phoenyx.net/mutterings/20081010.html     permalink     Visit Site
http://raven.phoenyx.net/mutterings/mutterings/mut terings/aboutme.html     about me     Visit Site
http://raven.phoenyx.net/mutterings/20090526.html     difficulty planning in d d 4e     Visit Site
http://raven.phoenyx.net/mutterings/20081119.html     mechanics matter     Visit Site
http://raven.phoenyx.net/mutterings/20081010.html     the theory of dying in d d     Visit Site
http://raven.phoenyx.net/mutterings/20081007.html     more on whiffing dailies and missing in general     Visit Site
http://raven.phoenyx.net/mutterings/20081003.html     finding flags on d d 4e character sheets     Visit Site
http://raven.phoenyx.net/mutterings/20080929.html     combat lessons from kots     Visit Site
http://raven.phoenyx.net/mutterings/20080926.html     d d 4e whiffing dailies     Visit Site
http://raven.phoenyx.net/mutterings/20080921.html     more flgs thoughts     Visit Site
http://raven.phoenyx.net/mutterings/20080920.html     keep revisions     Visit Site
http://raven.phoenyx.net/mutterings/20080912.html     the value of a pdf     Visit Site
http://raven.phoenyx.net/mutterings/2009/05/     may     Visit Site
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