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IGDA - Articles - Fallacies and Myths of the Retail Channel


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"Join! MyProfile Store Contact FAQ Search Community Members Chapters SIGs Forums Wiki Events Studios Partners Volunteers Foundation Advocacy Quality of Life Business & Legal Issues Credit Standards Anti-Censorship Diversity Student/Academic Relations Speakers Bureau Content Papers & Reports Columns Articles Newsletter About FAQ News Room Committees Directors Contact Home > Articles > Retail Fallacies and Myths of the Retail Channel by Hal Halpin   Like most industries, the interactive entertainment business is split into three shares of specialty: Development, Publishing, and Retail. Each of those market segments are represented by trade associations; in order IGDA, ESA, and IEMA. We work diligently on issues relevant to our constituents and generally toward common goals, thus enabling a fostered relationship and relatively open lines of communication. It was during the course (probably the second) of dinner with Jason Della Rocca, my counter part in the IGDA, on the eve of the 2005 Game Developers Conference that I had occasion to bring up my frustration over the disconnects that exist between the development community and the retail merchants. Perhaps it is due to the intrinsic nature of the business, or that we as groups are separated by publishers in the business model, but regardless of the reason the flow of information seems hampered. Jason readily agreed, and suggested that I write an article to that end; perhaps dispelling the myths that developers tell and are told about how the channel works. Thus, the following is a quick stab at righting the inaccuracies and tempering the fallacies of retail: "Retailers don't get ho"
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http://www.iema.org/     iema     Visit Site



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