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Game Studies 0102: Sims, BattleBots, Cellular Automata, God and Go. By Celia Pearce


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"  the international journal of computer game research volume 2, issue 1 July 2002 home   about   archive           Celia Pearce is a game designer, artist, teacher and writer. She is the designer of the award-winning virtual reality attraction Virtual Adventures: The Loch Ness Expedition , and the author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan, 1997) as well as numerous essays on game design and interactivity. She currently holds a position as Lecturer in Studio Art at the University of California Irvine's Claire Trevor School of the Arts. www.cpandfriends.com   Sims, BattleBots, Cellular Automata God and Go A Conversation with Will Wright by Celia Pearce Conducted in Will Wright's office at Maxis, September 5, 2001 - CP: What is your philosophy of interactive design? WW: Ooh, a heavy question, a philosophy question. CP: It’s a big question, but I wanted to start you talking about why you design games. What is it about the format of an interactive experience that is so compelling to you? And what do you want to create in that space? WW: Well, one thing I’ve always really enjoyed is making things. Out of whatever. It started with modeling as a kid, building models. When computers came along, I started learning programming and realizing the computer was this great tool for making things, making models, dynamic models, and behaviors, not just static models. I think when I started doing games I really wanted to carry that to the next s"
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