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Couch Creative Services - Articles
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Using
The Control Room for Feedback and Sustain
Miking
Amps and Cabinets
Using The Control Room for Feedback
and Sustain
by Jon Chappell
Whether you have the luxury of miking your amp or are relegated to going direct
via a speaker simulator, you still should know about room simulation within effects
units. A room simulator is a program that's not used as a reverb effect per se,
but as an ambient enhancement. If you've ever used a drum machine, you may have
noticed that the samples (drum sounds) are not completely dead sounding. They
have a little bit of "air." You can then add a long reverb (large room,
hall) to your final mix. But the room sound is still heard as part of the original
sample. That same approach should be used in setting up a basic guitar sound.
N.S. "Buck" Brundage of ART, and designer of the Power Plant preamp,
says that you should not scrimp on the two front-end steps of close miking and
room simulation. "Spend as much time as possible moving the mike around to
find the sweet spot. This is absolutely critical. Then, if you have a room simulator
in your effects processor, tweak that until it sounds right. There are many units
that will do this, but I use ART's DRX 2100 SE, which uses a system called AES-acoustic
environment simulation. Here, I can control room size, frequency response, mic
position, and objects in the room-such as wood plus rug, pews with people, etc."
It should be noted that room simulation can be done with a direct signal as well
a close-miked one. But however you get your basic sound, the EQ and "effects"
(long reverb, delay, panning, chorus, etc.) should be added last. Taking care
in these early steps will pa"
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