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The R. Buckminster Fuller FAQ: Fuller's Ideas About Human Society: Critical Path
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3. Fuller's Ideas About Human Society: Critical Path
Fuller was interested and made contributions on a wide range of issues
in the area academics call the ``social sciences''. Much of this work
addressed economics. He published several studies of industrial trends.
There was the famous 1940 issue of Fortune magazine which he inspired.
In the 1960s the
Design Science Decade Documents were published.
Fuller advocated the principle of ``ephemeralization'' or doing ``more
with less.'' Fuller founded the world game which explores the task of
making the world work for 100% of humanity. His major publications
in this area are Critical Path and Grunch of Giants wherein
he also gives a unique perspective of the history of humans on Earth.
3.1 What is the Design Science Revolution?
The ``Design Science Revolution'' references Fuller's program of
applying the principles of science to solving the problems of humanity
in an aggressive, anticipatory and comprehensive manner. The principle of
ephemeralization shows we can accomplish more and more functionality
with less and less energy, material and time investment, ``we are
now able to do so much with so little that we can provide for the
basic needs of 100% of humanity without disadvantaging anyone.''
In contradistinction his ``archenemy,'' Obnoxico Inc., which trys to make
money out of thin air (or rocks) with little or no appreciable benefit
to humankind. Fuller suggests that by taking the design principles
of Universe (as described in Synergetics and elsewhere) and our
consciously developed values, we can emerge from the present-day ``dark
ages'' and prosper like never before in history.
Pat Salsbury has an excellent web page describing
Comprehensive Anticipatory Design Science .
When will the Design Science Revolution begin?
[From Chris Fearnley]
The Design Science Revolution has already begun
During the 1980s, under the smoke screen of republican"
....
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