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This Is My Blog: Great White Games
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"This Is My Blog
Ben Lehman, of These are our Games , has this here blog here. He uses it to talk about role-playing games, including the ones he is working on.
Saturday, April 30, 2005
Great White Games
In the course of hanging out of the Forge (pardon me for not hyperlinking that, but I do it all the damn time, and its on the linkbar, anyway), I see a heck of a lot of game designs. And, particularly, I'm seeing a lot of two types of game designs, both of which you might expect to see a lot of on such a site. The first are games that the poor designer has been developing alone, generally scorned by their play-group, for a decade or more. The second are games developed by people who come in, see all the cool theory and activity and interesting games being done on the Forge, and go "wow, cool, I'm going to design a game, too, and it's going to involve every bit of theory I can find." Neither of these games ever get finished. Ever. And for this reason I call them "Great White Games," after the famous Melville novel. Why is this? I think it is mainly that the people designing them lack the craft to bring them to completion. Completing a long creative work -- not to mention one that involves a lot of serious analysis, like a game design -- is a humongous endeavor. It is something that requires training and, most especially, practice. These designers have never written a game before, but they are invariably attempting to do something like "a generic engine for all mythology" or "a realistic system for modelling any world, but most especially my home fantasy world" or "a complicated political manifesto about nested social structures." Half of these games are simply doomed. Their authors are trying things which are simply impossible to do in the course of a game. These folks can be likened to a rainbow chaser or"
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