FyberSearch   
art.net/~hopkins/Don/simcity/WillWright.html - Site Info
Submit Your Site To Top Search Engines
Just $14.99!
Find Out Which Search Engines Have Included Your Site
Just $8.99!
Learn To Rank Higher In Search Results
Just $24.99!
Instantly Create Targeted Ads With No Setup Fees
.50+ Cents/mo
Advertise On 225+ Search Engines
Just $4.00/mo
 
Site Info

Use this tool to learn about websites, specifically the one you just entered.

If you find some aspect of it inappropriate it is not our fault.

If you are the owner of this website: yes we are a real search engine, we do have a real web crawler called FyberSpider and you can block it if you feel the urge.


Is It Cataloged?

We are in the process of updating this tool. Until we are done just use our search results to check the inclusion status of your site.
Submit your site to major search engines within 48 hours.
Find out if your site has been cataloged by top search engines for only $8.99.
Below you will see site info taken directly from the URL you entered in real time. This is also known as our URL Breakdown tool and can be used independently of our site info tool.


Page Title

Designing User Interfaces to Simulation Games.


Stripped Text Content

This is just a sample of the content found on this website. Please visit the website to read the entire page.


"Designing User Interfaces to Simulation Games. A summary of Will Wright's talk, by Don Hopkins . Will Wright, the designer of SimCity , SimEarth, SimAnt, and other popular games from Maxis, gave a talk at Terry Winnograd's user interface class at Stanford. He reflected on the design of simulators and user interfaces in SimCity, SimEarth, and SimAnt. He demonstrated several of his games, including his current project, Dollhouse. Here are some important points he's made, at this and other talks. I've elaborated on some of his ideas with my own comments, based on my experiences playing lots of SimCity, talking with Will, studying the source code and porting it to Unix, reworking the user interface, and adding multi player support. The anatomy of a simulation game: There are several tightly coupled parts of a simulation game that must be designed closely together: the simulation model, the game play, the user interface, and the user's model. In order for a game to be realizable, all of those different parts must be tractable. There are games that might have a great user interface, be fun to play, easy to understand, but involve processes that are currently impossible to simulate on a computer. There are also games that are possible to simulate, fun to play, easy to understand, but that don't afford a useable interface: Will has designed a great game called "Sim Thunder Storm", but he hasn't been able to think of a user interface that would make any sense. On the user model: The digital models running on a computer are only compilers for the mental models users construct in their heads. The actual end product of SimCity is not the shallow model of the city running in the computer. More importantly, it's the deeper model of the real world, and the intuitive understanding of complex dynamic systems, that people learn from playing it, in the context of everything else about a city that they already know. In that sense, SimC"
....
read entire page


Links to Pages on Other Domain Names

Website Address     Anchor Text     Visit Site
http://www.catalog.com/hopkins     don hopkins     Visit Site



Links to Pages on the Same Domain Name

Website Address     Anchor Text     Visit Site
http://art.net/~hopkins/Don/simcity/WillWright.htm l/~hopkins/Don/simcity/index.html     simcity     Visit Site